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The Gryphon is fun but it lasts short and you’ll be exposed while flying around. The Sentry Gun is not the best killstreak, but placed on the right location, it could do some good. Actually my dog usually doesn’t get that many kills, if any, while others dogs jump on me all the time. The Assault Strike Package is set from low to mid killstreaks – I usually don’t get 15 kills without dying at least once. With the MK14 EBR you are likely to move between advantage points so you won’t need Fully Loaded. Scavenger is necessary if you don’t wanna run outta ammo. Off the Grid works well if you camp or try to be stealthy. It doesn’t always render a kill, but you’ll hear when it goes off and that’d give you heads up.Īs for the Perks I go with the Sleight of Hand because I usually fuck up the reload cancelling. is somewhat overpowered because it’s so hard to see. I never run Tactical equipment, but Lethal. It performs well in close combat and stressful situations. (The Burst Fire attachment isn’t very useful, it’s too slow, you can easily fire faster manually with your trigger finger.)įor me the P226 with Muzzle Brake is goto standard Secondary. The Armor-Piercing rounds is good when shooting through materials. It’s semi-automatic and hasn’t the fastest Fire Rate among the Marksman Rifles, but the highest Damage, which compensate a little for the Silencer. You can play offensively with the MK14 EBR or at least move from cover to cover (but try to have some distance to the enemy because you can’t quickscope without headshots and dedicated perks). It’s a bit like the XPR-50 from Black Ops II. The Marksman Rifle is pretty new to me, but right now I play 90 percent with this gun. Strike Package: Assault (Guard Dog, Sentry Gun, Gryphon) Perks: Sleight of Hand, Off the Grid, Scavenger, Focus Primary: MK14 EBR (Silencer, Armor-Piercing) Preset classes cannot be changed, unlike their Create-A-Class counterparts, and are readily unlocked early in the game prior to Create-A-Class being unlocked.
They are seen in every Call of Duty title since Call of Duty 3.
#Call of duty ghost loadout Patch#
In this case I think the game balance patch was well-founded. Multiplayer classes, also referred to as simply classes or loadouts, refer to the preset classes in both online and split-screen multiplayer modes. (They shouldn’t have nerfed ‘em, it was unfortunate.) Another gun I used in the beginning – which actually was overpowered – was the MSBS. Sniper Class, Fail-Safe Class, Rush Class, Hardcore Class and FFA Class. These classes are base on my personal play style you may find some other loadout to be a better fit for you.Īlso, before the big sniper nerf in the end of December last year, I extensively used the Sniper Rifles, mostly the USR and L115. Proclaimer: In this post I only go through my Main Class, in part two I’ll brief on the other useful classes, e.g. Shit will surly change over time, but until this day, I run these loadouts. Here are my preferred classes for Call of Duty: Ghosts. Okay, so I haven’t tried every single combination but quite many.